Now you might say 'but wouldn't this go against Toby's 'only one ending' thing or the 'your choices don't matter' thing? The general impression given is that since Siegfried, the Knight, is your character, by choosing to not continue, you save the people of Love-De-Luc from suffering or something along those lines? It's been a while since I've watched the lp. If you continue, from what I recall you simply start at the beginning of the game.
You are set back at the tv screen where you began. (half-remembered and possibly inaccurate spoilers for Moon's ending ahoy)Īt the end of the game, the Knight starts killing everything on the moon, having overleveled himself to the point he kills most things in one hit.
If you want to poke around at this possible tie, I'd hiiighly reccomend finding the ending segment on youtube if you don't have the time to watch a full lp. The character you initially controlled? He was a Knight.Īnd what do we have in Deltarune? A mysterious Knight who is doing various bad things which are destabilizing the world, possibly leading to its calamity. There's a lot of fun stuff I could talk about further here, but this isn't the point of this. You, the player, from what I recall, are completely invisible until a blind old woman mistakes you for her son. As it turns out, you, as Siegfried, actually messed up a whole bunch of things by killing animals and monsters (this part probably rings as pretty familiar, if you've played Undertale), and is continuing to be a complete ass. very similar to the rpg setting you were playing in initially. Eventually, your mother calls you to bed, you go to bed, but then proceed to be trapped inside a world that seems. You go through a very short mini-game esque initial start that riffs on standard rpg tropes (friendly hometown, airship level, etc), with you playing a character named Siegfried. Moon starts you off as a person playing a game. I'm not sure if the fan-translation is done at this point, but I can pretty quickly explain why that's significant: Toby Fox at some point a loooong time ago mentioned that a major point of inspiration for Undertale and game design in general was a game known as Moon: RPG Remix Adventure. One thing I'll quickly say as to why I personally think it's The Vessel: